/*
 * Copyright (c) 2013.
 * 游戏服务器核心代码编写人陈磊拥有使用权
 * 联系方式：E-mail:13638363871@163.com ;qq:502959937
 * 个人博客主页：http://my.oschina.net/chenleijava
 */

package com.dc.gameserver.serverCore.model.gamemodel;

/**
 * @author 石头哥哥
 *         Date: 13-12-4</br>
 *         Time: 下午5:26</br>
 *         Package: com.dc.gameserver.serverCore.model.Gamemodel</br>
 *         注解：
 */
public class singleSkillModel {

    private Integer  skillType=0;
    private Integer  effectNum=0;   //effectNum技能攻击值
    private Integer  effectNumGrowUp=0;
    private Float    effectPercent=0f;
    private Float    effectPercentGrowUp=0f;
    private Integer  effectTime=0;
    private Integer  effectTimeGrowUp=0;

    public Integer getSkillType() {
        return skillType;
    }

    public void setSkillType(Integer skillType) {
        this.skillType = skillType;
    }

    public Integer getEffectNum() {
        return effectNum;
    }

    public void setEffectNum(Integer effectNum) {
        this.effectNum = effectNum;
    }

    public Integer getEffectNumGrowUp() {
        return effectNumGrowUp;
    }

    public void setEffectNumGrowUp(Integer effectNumGrowUp) {
        this.effectNumGrowUp = effectNumGrowUp;
    }

    public Float getEffectPercent() {
        return effectPercent;
    }

    public void setEffectPercent(Float effectPercent) {
        this.effectPercent = effectPercent;
    }

    public Float getEffectPercentGrowUp() {
        return effectPercentGrowUp;
    }

    public void setEffectPercentGrowUp(Float effectPercentGrowUp) {
        this.effectPercentGrowUp = effectPercentGrowUp;
    }

    public Integer getEffectTime() {
        return effectTime;
    }

    public void setEffectTime(Integer effectTime) {
        this.effectTime = effectTime;
    }

    public Integer getEffectTimeGrowUp() {
        return effectTimeGrowUp;
    }

    public void setEffectTimeGrowUp(Integer effectTimeGrowUp) {
        this.effectTimeGrowUp = effectTimeGrowUp;
    }
}
